1/20/2024 0 Comments Game producer jobs![]() ![]() That connection to Grand Theft Auto is perhaps more clearly seen in a moment in the trailer above during which two characters seem to be watching a video game on a screen, showing a car skidding around the corner in a realistic-looking city. This is not a review and I am not writing anything off - but these are my honest thoughts based on watching the marketing they released to make Everywhere seem enticing.Įverywhere is in development by Build A Rocket Boy, the studio founded by former Rockstar executive Leslie Benzies. For all I know, Everywhere's creative tools could be robust, flexible, a joy to use. These are, I admit, impressions based on a trailer. Fortnite character designs? A city of white plastic and neon lights, like we're living on the surface of a PlayStation 5? An almost immediate admission that the primary verb in any of these spaces is "shoot"? Such big questions! Such grand promise! Meanwhile, everything shown in the game suggests the answer is: nothing original or interesting. ![]() "What if we could build a world? What would we do if we could start again?". Perhaps it's the grandiose voiceover that's really rankled me. "Come with me and build what's never been built.". By comparison, the new trailer for Everywhere, seems like metaversal porridge. Some personality that inspires you to lean in, or nudge it in some other direction. The best creative games inspire that creativity by having some innate flavour of their own, though. That love has only been amplified by having a kid whose first instinct in any game is to create his own character, unit, level - whatever is available. I love creative tools in videogames, from drawing Worms levels in Deluxe Paint to optimising r_speeds in Half-Life maps to using Minecraft worlds to generate 3D renders. ![]()
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